Development process V 0.9.5


It's been a month and a half since my game has been unable to get to release...

A little work has stopped, yes, yes, it happens!

I had to change the computer again, the old one died of old age.

 In the backup copy of the game on an external disk, all the images went by... Somewhere, in short, and did not return. 

Sprites, texturs... The entire img folder was either a broken sector, or the version of Godot for Windows was not perceived.

Thank the Gods the scripts and scenes remained alive!

So, further on about the new version of the game:

I worked on fire and lava. Added the sounds of footsteps when walking.

He taught the hero to burn from everything fiery and fade away with time, but purely visually, without damage.

I also added a beautiful Fireball collision effect with something and now it doesn't just disappear.

Added two enemies and both dragons. Ordinary and magical.

Normal - breathes fire through everything and can inflict damage with claws in close combat. Very difficult!

The magic one creates balls of fire almost on the hero in a small radius from him.

Already the balls of fire cause damage, they do not disappear instantly, so you can stumble upon it again.

Next, I will try to make rooms. Maybe I'll come up with something else for the release of the game.

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