Development process V 2.0.0


Yes, immediately version 2.0

Between versions 1.0 and 2.0, I read books and watched Unity videos.

I took different ideas, got inspired.

In version 2.0, a lot of small and not very big changes have accumulated.

What was changed in the end?

There was an auto save when passing the level.

There is an alert when manna or life ends (everyone has their own!) during the fight.

Added magic: a snow ball that does not stop the enemy for a long time and the hero's invulnerability for a short time.

From the fire and snow ball of the hero after the collision, its mark is cut off for a short time.

All magic prices have been changed.

Two difficult enemies have been added: one sets traps and can be treated in melee, the second summons enemies and traps, will disappear and appear!

Traps have been added.

The environment has been significantly changed, visual effects have been added or changed: fire, lava, water, quicksand, doors, teleports, skulls, skeletons, manna and life.

After attacking enemies with magic, enemies light up or freeze from the corresponding magic. Lightning also has its mark. 

The damage of all enemies has been increased, and it has become more difficult to get life and mana from enemies and chests, the overall complexity has increased!

There are more accidents in the game that will not let you pass the level easily and simply!

The boss can now be treated in melee.

45 different cave images have been added, which are stylized as a drawing and will be randomly displayed in screensavers between levels.

Victory and loss screensavers stylized under the drawing have also been added.

Added levels, changed the old ones - added a new environment, changed the number of enemies and supplies. Some of them are increased, and some are reduced depending on the level.

Changed the background music.

All changes can be traced on the video.

I hope you can see them. 

It was difficult and interesting!

As a result, I deleted the demo version 1.0 and made version 2.0 paid, but not expensive.

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