Development process V 0.5.0


The first thing I added was a new enemy - a bat!

A weak melee enemy, killed with two blows.

I increased the size of the lock (and the key, respectively), otherwise the hero did not pass through the opening when opening the lock...

Why there were two castles next to each other in the past.

The harmful chest now does not just cause damage (yes, it was reduced), now different enemies can get out of it.

And the same harmful chest will appear in its place again, we will consider it the same enemy.

A useful chest can now fall out of the enemies, from which any useful prize can appear, including himself again.

A small bug with useful and harmful chests has been found and neutralized:

The hero will no longer be able to open the chest again during the animation of the chest opening (its disappearance) and get another prize.

There was a similar moment with the lock (of any color), when during his search it was possible to approach him again and hear the sound of the opening.

A special "flag" has been added for these purposes. For the castle and chests are different, each has its own.

Bowls with fire appeared, but more for beauty than for real lighting.

Since I don't have a fire animation, I had to "animate" it from the code with the "energy" parameter (in the lighting source).

A random number from 0 to 1.5 is transmitted to it in real time, that's the effect of the flame flickering.

What else is new?

Now there is a transition between rooms, the random appearance of enemies and prizes at a certain point at a random time from 15 to 30 seconds.

In short, there are quite different parts of the game that can already be collected in a bunch, a demo.

At the same time, the work is still very simple...

Find and fix bugs! I remember that my enemies sometimes shoot in the other direction from the player.

Another bug was found accidentally like this.

At the end of the video, when there are no more lives and they are replenished with a heart, for some reason a strange figure appears -44 in the place put.

In general, it would be time to enter the hero's "death" screen with zero lives, to exit it you need a minyushka or a restart button.

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