Development process V 0.6.0


I continue to post videos on my work.

I worked on the light in the game, made a normal parallax.

The atmosphere is now more atmospheric, the cave is more cavernous, the effects are more spectacular, the parallax is more parallax! )))) 

Lava flickers, sparks and burns the player if you walk near it.

The fireball of the hero and the enemy (skeleton) glow with their own light each.

The fire of the Ifrit is also recycled, you need to look!

There is music, I will definitely indicate the author later in the game.

The skeleton can still make the first shot to the side, but only because it shoots faster than it turns.

They helped me with this bug.

In general, it's a little difficult for me to make a relatively simple game on a little familiar engine, for which there is not enough information in my native language.

Well, what can I do... You won't get fucked in the withers, you won't get any sense...

Yes, the recording kind of slows down a little. Not a game, recording affects! No computer already.

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